Saturday 31 December 2011

Lurtz Krieg Painting



VOILA!!! That took a while... I only did about an hour a day since the break started.

Anywho, here's his bio:


When seeking an audience with the Adaman King, one would be quick to notice the intense and irritable warrior towering beside him. As the personal guard of the King, Lurtz is highly regarded amongst the Adaman Military.

A tragic product of the barbarian raids among the Southern nations, Lurtz was abandoned as a child at the Adaman Military academy. Suffering racism and loathing amongst his fellow classmates, Lurtz became motivated to prove his strength and gain respect. As he was far more concentrated and serious than others at the Academy, Lurtz quickly ascended the military ranks.

Despite his annoyance at most other warriors (especially ones he considers cowardly), he values teamwork and companionship more than any other trait. Justice is always his number one priority.

A gruff and seasoned veteran of war, Lurtz is one of the most dangerous men in the Adaman Kingdom.

Alignment: Lawful Good. 

Wednesday 28 December 2011

Sketches Again!!

Try to get in 3-4 pages a day...

Here's some from today!






(apologies for the filth quality, don't have a decent way to document such a big sketchbook)

Monday 26 December 2011

Jeckyl to Hyde... Long Overdue

Just realized I never added my Jeckyl to Hyde! Paint job looks a little bit filthy after all this time... but thats cool!






Saturday 24 December 2011

Winter Break Sketches...

Just trying to restart the art brain after a week of brain hibernation... gonna do some more later this week!

Friday 23 December 2011

Wednesday 14 December 2011

Digital Tools - Character and Background Assignment


Step 1. Initial Sketch


Step 2. Colour Exploration.


Step 3. Line Cleanup


Step 4. Flats.


Step 5. Beast rendering.


Step 6. Debris and overlays.


Step 7. Boobula rendering.



Step 8. Final.

This painting I created for the final assignment is a combination of two characters established in my earlier Head and Hands and Creature Designs. I wanted to create a high-octane fight scene, as most of my earlier work is a static pose that simply demonstrates the character/environment. I established the same atmosphere of my Creature Design in order to create the grim and disgusting attitude the Filth Beast generates. The style also this time was not a render, but rather a more hard-lined and inked approach.

I created the sketch as dirty and filthy as I could as possible, like a gesture, in order to establish the energy. Afterwards I made the digital inking in Sai using the vector tool (which gives me free reign over the width of the lines).

As usual, I added the flats within the lines. I then completely rendered the background before jumping into the characters, which I rendered as well. When all was said and done with the render, I created overlays and green reflective lighting to act as cohesion to the background.

This ended up being a very fun painting to complete, as this was very far out of comfort range, with the large sky, high energy, and interacting characters. I feel satisfied with the end result, and I hope to keep pushing my painting skills even after this semester.

- David

Tuesday 13 December 2011

TIME TO DIE!!!

My latest animation assignment. Done majorly quick... gotta stop last-minute-ing my animations.

Thursday 1 December 2011

General Life Drawing Dump... Again!

Here's some more lifedrawings from today! My timing was off a bit today, felt a little sluggish (note the myriad of incomplete drawings), but I felt they were generally expressive as I want.


1 min.


1 min.


1 min.


1 min.


1 min.


1 min.


3 min.


3 min.


3 min.


3 min.


5 min.


5 min.


7 min.

- David

Tuesday 29 November 2011

Digital Tools - Superhero Background Painting

Step 1. Lines

Step 2. Flats

Step 3. General Colouring

Step 4. Detail of background

Step 5. Detail of weapon storage.

Step 6. Bridge detail.


Step 7. Final painting.

The layout was based upon a line drawing I made in Second Semester. Though I felt that the initial drawing was weak, I began to experiment with it's dimensions, angles, and textures until I found as stronger composition.

 Once I had achieved this, I placed flats, and this time on a much higher amount of layers than I normally would. Because of this, I was able to have a much more polished and clean look throughout the steam-lined and metallic background. I mirrored the objects and dropped textures on top of the stones and concrete as well, giving the painting more volume and depth.

I began to drop in details afterwards, such as the superhero's costume, the car in the distance, the objects in the locker, and the gun stash.

As this was such an earlier (and weaker) layout assignment, I believe this painting went very well in the end.

Monday 14 November 2011

Digital Tools - Vehicle Assignment

Step 1. Construction.

Step 2. Clean lines.



 
Step 3. Flats.
 
Step 4. General tones.

Step 5. Refinement.

Step 6. Further Refinement.

Step 7. Yeah.

For this assignment I decided to create a car in the style of Steampunk. I used references such as wood panelling, tractors, and the design of the Ford Model-T to create the construction of the initial sketch. I then cleaned up the sketch in Sai, using the Vector tool to get as clean a line as possible. After this step, and layed in the flats. I researched and used steampunk colour schemes, which generally consist of wood, bronze, and dingy metals. These tones I rendered using darker tones, followed by reflective lighting from the ground. This was in an effort to push the three-dimensional feel of the car. I also placed highlights upon the key areas of the car hit by the primary light source. After a simple drop shadow, the Steampunk Landrover was complete.

Friday 11 November 2011

Semester 3 Life Drawing Dump

Here's some lifedrawings for this semester! I felt I made some big improvements over the past bit so here they are!

- David


7 min


5 min


3 min


3 min each.


3 min.


7 min.


30 min.


10 min.


5 min.


3 min.


5 min.


5 min.


5 min.


30 seconds.


3 min.


3 min.


5 min.


5 min.


1 min.


5 min.


3 min.


3 min.


1 min each.


30 sec each.


3 min.