Step 1. Initial Sketch
Step 2. Colour Exploration.
Step 3. Line Cleanup
Step 4. Flats.
Step 5. Beast rendering.
Step 6. Debris and overlays.
Step 7. Boobula rendering.
Step 8. Final.
This painting I created for the final assignment is a combination of two characters established in my earlier Head and Hands and Creature Designs. I wanted to create a high-octane fight scene, as most of my earlier work is a static pose that simply demonstrates the character/environment. I established the same atmosphere of my Creature Design in order to create the grim and disgusting attitude the Filth Beast generates. The style also this time was not a render, but rather a more hard-lined and inked approach.
I created the sketch as dirty and filthy as I could as possible, like a gesture, in order to establish the energy. Afterwards I made the digital inking in Sai using the vector tool (which gives me free reign over the width of the lines).
As usual, I added the flats within the lines. I then completely rendered the background before jumping into the characters, which I rendered as well. When all was said and done with the render, I created overlays and green reflective lighting to act as cohesion to the background.
This ended up being a very fun painting to complete, as this was very far out of comfort range, with the large sky, high energy, and interacting characters. I feel satisfied with the end result, and I hope to keep pushing my painting skills even after this semester.