Step 1. Initial Sketch
Step 2. Colour Exploration.
Step 3. Line Cleanup
Step 5. Beast rendering.
Step 6. Debris and overlays.
Step 7. Boobula rendering.
Step 8. Final.
This painting I created for the final assignment is a combination of two characters established in my earlier Head and Hands and Creature Designs. I wanted to create a high-octane fight scene, as most of my earlier work is a static pose that simply demonstrates the character/environment. I established the same atmosphere of my Creature Design in order to create the grim and disgusting attitude the Filth Beast generates. The style also this time was not a render, but rather a more hard-lined and inked approach.
I created the sketch as dirty and filthy as I could as possible, like a gesture, in order to establish the energy. Afterwards I made the digital inking in Sai using the vector tool (which gives me free reign over the width of the lines).
As usual, I added the flats within the lines. I then completely rendered the background before jumping into the characters, which I rendered as well. When all was said and done with the render, I created overlays and green reflective lighting to act as cohesion to the background.
This ended up being a very fun painting to complete, as this was very far out of comfort range, with the large sky, high energy, and interacting characters. I feel satisfied with the end result, and I hope to keep pushing my painting skills even after this semester.
- David
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